HTML5 Canvas动画效果演示
主要思想:
首先要准备一张有连续帧的图片,然后利用HTML5 Canvas的draw方法在不同的时间间隔绘制不同的帧,这样看起来就像动画在播放。
关键技术点:
JavaScript 函数setTimeout()有两个参数,第一个是参数可以传递一个JavaScript方法,
另外一个参数代表间隔时间,单位为毫秒数。代码示例:
setTimeout( update, 1000/30);
Canvas的API-drawImage()方法,需要指定全部9个参数:
ctx.drawImage(myImage, offw, offh, width,height, x2, y2, width, height);
其中offw, offh是指源图像的起始坐标点,width, height表示源图像的宽与高,x2,y2表
示源图像在目标Canvas上的起始坐标点。
一个22帧的大雁飞行图片实现的效果:
源图像:
程序代码:
复制代码代码如下:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Mouse Event Demo</title>
<link href="default.css" rel="stylesheet" />
<script>
var ctx = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
var frame = 0; // 22 5*5 + 2
var imageReady = false;
var myImage = null;
var px = 300;
var py = 300;
var x2 = 300;
var y2 = 0;
window.onload = function() {
var canvas = document.getElementById("animation_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
ctx = canvas.getContext("2d");
ctx.fillStyle="black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
myImage = document.createElement('img');
myImage.src = "../robin.png";
myImage.onload = loaded();
}
function loaded() {
imageReady = true;
setTimeout( update, 1000/30);
}
function redraw() {
ctx.clearRect(0, 0, 460, 460)
ctx.fillStyle="black";
ctx.fillRect(0, 0, 460, 460);
// find the index of frames in image
var height = myImage.naturalHeight/5;
var width = myImage.naturalWidth/5;
var row = Math.floor(frame / 5);
var col = frame - row * 5;
var offw = col * width;
var offh = row * height;
// first robin
px = px - 5;
py = py - 5;
if(px < -50) {
px = 300;
}
if(py < -50) {
py = 300;
}
//var rate = (frame+1) /22;
//var rw = Math.floor(rate * width);
//var rh = Math.floor(rate * height);
ctx.drawImage(myImage, offw, offh, width, height, px, py, width, height);
// second robin
x2 = x2 - 5;
y2 = y2 + 5;
if(x2 < -50) {
x2 = 300;
y2 = 0;
}
ctx.drawImage(myImage, offw, offh, width, height, x2, y2, width, height);
}
function update() {
redraw();
frame++;
if (frame >= 22) frame = 0;
setTimeout( update, 1000/30);
}
</script>
</head>
<body>
<h1>HTML Canvas Animations Demo - By Gloomy Fish</h1>
<pre>Play Animations</pre>
<div id="my_painter">
<canvas id="animation_canvas"></canvas>
</div>
</body>
</html>
发现上传透明PNG格式有点问题,所以我上传不透明的图片。可以用其它图片替换,替换以后请修改最大帧数从22到你的实际帧数即可运行。
主要思想:
首先要准备一张有连续帧的图片,然后利用HTML5 Canvas的draw方法在不同的时间间隔绘制不同的帧,这样看起来就像动画在播放。
关键技术点:
JavaScript 函数setTimeout()有两个参数,第一个是参数可以传递一个JavaScript方法,
另外一个参数代表间隔时间,单位为毫秒数。代码示例:
setTimeout( update, 1000/30);
Canvas的API-drawImage()方法,需要指定全部9个参数:
ctx.drawImage(myImage, offw, offh, width,height, x2, y2, width, height);
其中offw, offh是指源图像的起始坐标点,width, height表示源图像的宽与高,x2,y2表
示源图像在目标Canvas上的起始坐标点。
一个22帧的大雁飞行图片实现的效果:
源图像:
程序代码:
复制代码代码如下:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Mouse Event Demo</title>
<link href="default.css" rel="stylesheet" />
<script>
var ctx = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
var frame = 0; // 22 5*5 + 2
var imageReady = false;
var myImage = null;
var px = 300;
var py = 300;
var x2 = 300;
var y2 = 0;
window.onload = function() {
var canvas = document.getElementById("animation_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
ctx = canvas.getContext("2d");
ctx.fillStyle="black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
myImage = document.createElement('img');
myImage.src = "../robin.png";
myImage.onload = loaded();
}
function loaded() {
imageReady = true;
setTimeout( update, 1000/30);
}
function redraw() {
ctx.clearRect(0, 0, 460, 460)
ctx.fillStyle="black";
ctx.fillRect(0, 0, 460, 460);
// find the index of frames in image
var height = myImage.naturalHeight/5;
var width = myImage.naturalWidth/5;
var row = Math.floor(frame / 5);
var col = frame - row * 5;
var offw = col * width;
var offh = row * height;
// first robin
px = px - 5;
py = py - 5;
if(px < -50) {
px = 300;
}
if(py < -50) {
py = 300;
}
//var rate = (frame+1) /22;
//var rw = Math.floor(rate * width);
//var rh = Math.floor(rate * height);
ctx.drawImage(myImage, offw, offh, width, height, px, py, width, height);
// second robin
x2 = x2 - 5;
y2 = y2 + 5;
if(x2 < -50) {
x2 = 300;
y2 = 0;
}
ctx.drawImage(myImage, offw, offh, width, height, x2, y2, width, height);
}
function update() {
redraw();
frame++;
if (frame >= 22) frame = 0;
setTimeout( update, 1000/30);
}
</script>
</head>
<body>
<h1>HTML Canvas Animations Demo - By Gloomy Fish</h1>
<pre>Play Animations</pre>
<div id="my_painter">
<canvas id="animation_canvas"></canvas>
</div>
</body>
</html>
发现上传透明PNG格式有点问题,所以我上传不透明的图片。可以用其它图片替换,替换以后请修改最大帧数从22到你的实际帧数即可运行。
标签:
Canvas,draw,动画
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件!
如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
千金楼资源网 Copyright www.htabc.com
暂无“HTML5 Canvas draw方法制作动画效果示例”评论...
更新日志
2024年12月23日
2024年12月23日
- 小骆驼-《草原狼2(蓝光CD)》[原抓WAV+CUE]
- 群星《欢迎来到我身边 电影原声专辑》[320K/MP3][105.02MB]
- 群星《欢迎来到我身边 电影原声专辑》[FLAC/分轨][480.9MB]
- 雷婷《梦里蓝天HQⅡ》 2023头版限量编号低速原抓[WAV+CUE][463M]
- 群星《2024好听新歌42》AI调整音效【WAV分轨】
- 王思雨-《思念陪着鸿雁飞》WAV
- 王思雨《喜马拉雅HQ》头版限量编号[WAV+CUE]
- 李健《无时无刻》[WAV+CUE][590M]
- 陈奕迅《酝酿》[WAV分轨][502M]
- 卓依婷《化蝶》2CD[WAV+CUE][1.1G]
- 群星《吉他王(黑胶CD)》[WAV+CUE]
- 齐秦《穿乐(穿越)》[WAV+CUE]
- 发烧珍品《数位CD音响测试-动向效果(九)》【WAV+CUE】
- 邝美云《邝美云精装歌集》[DSF][1.6G]
- 吕方《爱一回伤一回》[WAV+CUE][454M]